Knights of the Green
The Wode extends down from the Dragon’s Spine Mountains, in some places stretching almost to the shores of the Inneoin sea. The outer edge of the Wode appears like many a normal forest at first glance and people unaccustomed to the changes can easily wander in further than is safe. Those with a keen eye however can see the differences. Plants are aware of a passerby’s presence and shy away, creatures living within the Wode fringe are subtly larger than they should be, and possess an uncanny intelligence.
Once past the fringe of the Wode one begins to approach the Wode proper. The first clue you’ve reached this point is seen When the leaves which cover the trees become greater in number but stained and spotted yellow and black, with livid red streaks resembling nothing so much as blood poisoning. Every leaf and creeper appears bloated, ready to burst at at the slightest touch.
Venturing further into the depths, one is surrounded by trees taller than any existing civilized structure, each wider round than a small house. Here the canopy closes in above blotting out the sun and whatever natural connection one has to the cycles of night and day. Though the trees are massive, they are not packed closely together instead the space is filled with various types of moss and fungus and other undergrowth which makes the terrain almost impassable. The distance between the trees, and their sheer size creates an overwhelming sense of space. Each tree appears as a massive pillar holding up a mottled green and yellow sky streaked with red above. One might well feel as an ant walking upon the floor of a cathedral. One would also be forgiven for thinking that the plants within the Wode look like they wish to reach out and grab you, for in fact they do. Many of the plants deep in the Wode feed upon the creatures not fast enough or smart enough to elude them.